Decision tree
A decision tree turns a policy into something you can follow without reading the policy. Each node is a question, each branch an answer, each leaf an outcome.
They are best written as text, because a tree that lays itself out stays tidy when you add a branch.
#When to reach for one
Triage runbooks: which severity, which team, which page.
Eligibility rules that people currently get wrong from memory.
Any decision where somebody has written a paragraph beginning "it depends".
#How to draw it in Capable
Route | Use when |
|---|---|
Mermaid | Automatic layout, so adding a branch does not mean redrawing. |
Graphviz | Large trees; its layout engine handles depth better. |
#A worked example
An incident severity tree:
The source, which you can paste into a new diagram and edit:
#A few things that catch people out
Every branch must end in an outcome. A dangling branch is a rule nobody wrote down.
Keep the questions binary where you can; three-way branches are much harder to follow.
If the tree has more than about twenty leaves, it is a decision table, not a tree.
#Related
Draw the unhappy path too.
