Decision table

A decision table is the right shape when a decision depends on several inputs at once. Drawn as a tree it explodes; written as a table it stays one screen.

Capable includes a DMN editor, so the table you author is a real DMN decision with hit policies and FEEL expressions, not a picture of a spreadsheet.


#When to reach for one

  • Pricing, eligibility and discount rules with several inputs.

  • Anything a business analyst will maintain after you have moved on.

  • Decisions that will later be executed by a rules engine.


#How to draw it in Capable

Route

Use when

DMN editor

Always, for a real decision table.

A page table

Only when the rules will never be executed or validated.


#Hit policies worth knowing

Policy

Meaning

Unique

Exactly one row may match. Two matches is an error, and that is useful.

First

Rows are ordered; the first match wins.

Collect

Every match contributes, optionally summed or counted.

Any

Several rows may match, but they must agree on the output.


#A few things that catch people out

  • The hit policy is not decoration. Unique, First and Collect behave differently when two rows match.

  • FEEL expressions let a cell say [18..65] or not("UK"), which a plain table cannot.

  • A DMN table with one input column is a decision tree wearing a disguise.



Draw the unhappy path too.