# Mobile app wireframe Mobile screens have constraints a desktop wireframe lets you ignore: the frame is small, the thumb reaches only part of it, and the navigation pattern is usually fixed by the platform. Drawing inside a device frame makes those constraints visible rather than theoretical. --- ## When to reach for one * Designing a mobile screen or flow. * Reviewing whether a screen fits above the fold on a small device. * Documenting platform navigation patterns for a team new to mobile. --- ## How to draw it in Capable | **Route** | **Use when** | | ---------- | ------------------------------------------------------- | | draw.io | Device frames and native UI shapes for iOS and Android. | | Excalidraw | Rough exploration before committing to a layout. | --- ## What to include * Status bar, navigation bar and any tab bar, at real proportions. * The fold: what is visible without scrolling. * Every interactive element, sized as a real touch target. * The empty, loading and error states, not just the happy one. ❌ **IMAGE PLACEHOLDER** A mobile wireframe inside a device frame, showing the fold and a tab bar. 1280 wide, light theme. File: diagrams-mobile-wireframe.png --- ## A few things that catch people out * Draw the frame at a real device size. "It will fit" is where most mobile designs go wrong. * Show the navigation bar and safe areas; they take more space than people remember. * Touch targets have a minimum size. A wireframe that ignores it hides a real problem. --- ## Related [UI mockupA screen convincing enough to react to.](https://help.gocapable.com/diagrams/ui-mockup.html) [Site map diagramPage hierarchy, and what links to what.](https://help.gocapable.com/diagrams/site-map-diagram.html) [ExamplesWorking diagrams you can copy.](https://help.gocapable.com/diagrams/examples.html) --- _Fidelity is a choice, so choose it._